Tuesday, December 8, 2020

Cannon Project Week 15



For this week, we were tasked with continuing iterating on the environment proxy from last week to be prepared for industry review. I was able to bring the sculpt of the environment from Zbrush into Maya and quaddrew to create a game res mesh for baking in Substance Painter. Below is an initial pass of the textures applied in Unreal Engine 4. In the next few days, I hope to improve on the textures for the ground and grass as well and go back and fix some issues on my cannon textures. I also hope to apply water on in the molt area around the cannon as well as add some moss around the ground.


 


Research Project

 For my research project, I decided on learning more on about how to create stylized hair in Zbrush as well as focus on creating cleaner sha...