For this week, we were tasked with continuing iterating on the environment proxy from last week to be prepared for industry review. I was able to bring the sculpt of the environment from Zbrush into Maya and quaddrew to create a game res mesh for baking in Substance Painter. Below is an initial pass of the textures applied in Unreal Engine 4. In the next few days, I hope to improve on the textures for the ground and grass as well and go back and fix some issues on my cannon textures. I also hope to apply water on in the molt area around the cannon as well as add some moss around the ground.
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Research Project
For my research project, I decided on learning more on about how to create stylized hair in Zbrush as well as focus on creating cleaner sha...
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Sadly, it appears my second portfolio piece will have to suffer the fate of seeping into my next portfolio piece. I'll be honest, I go...
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For this week, I finalized my Zbrush high res sculpt of Amumu by polishing up areas like the cuffs and hands as well as add in the Christmas...
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Goal: To be able to create a level in Unreal Engine 4 simply using beveled cubes made in Maya. The objective is to be able to get familiar ...
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