Tuesday, March 30, 2021

Week 04 Character Final

 

For this week, we needed to have the final character finished as well as rigged to be posable. However, since I decided to do handpainted textures, I ended up taking a long time to texture my character and optimize my UVs. However, I ended up not able to finish the hand and backpack, but I did learn a lot this week when to came to hand painted textures and realized how much I enjoy it.

Diffuse Map

3D Coat Render

Substance Painter Iray Render




Tuesday, March 23, 2021

Sprint #5 Delivery

 



For this sprint, I was unable to accomplish much as I wasn't too clear on what else needed to be accomplished before proceeding on pushing assets to the next phase. As such I made some pebbles as that was suggested and can be used freely anywhere. However after talking with Nitin and David, we planned out a hard deadline of what to accomplish by March 29th this month.

I have been tasked now with making sure to push proxies of:
-candy tin
-spoon
-bowl
-chopsticks
-bucket
-umbrella

I have also taken over the wagon from Nitin and will be working with David when it comes to set dressing the inside of the cave.

For foliage, I have become working on recreating Nitin's 3D grassblades into water color cards, but was unable to complete in time for this sprint.

Small pebbles to be used to scattered around the ground




Candy Tin reference that will be used for texturing

Outside for research, I found this piece on the candy tin that can serve as a great reference when it comes to creating a water color like texture for it.

Module 3 - Week 10 Game Resolution/UV’s and First Bake

 For this week, we began retopology on our characters. Because I decided to work on my handpainting skills, my Zbrush high res ended up being straight forward as I did not sculpt any details. I did however take advantage of the polypoint and for better efficiency at laying out the base colors.

In Substance Painter, I have baked the ID maps and curvature maps from the high res as I will be bringing this game res to 3Dcoat to hand paint. To help with that, I laid out a base diffuse to bring over to 3Dcoat.

Wireframe of Game Res


Iray Renders of first bake and layout of general colors



Tuesday, March 16, 2021

Week 09 High Resolution Meshing Part 2

 For this week, we are tasked with creating the high res through Zbrush sculpting. So far, I have prepared a high res model ready to bring into Zbrush. However, with my goal to create handpainted textures, I will need to figure out what details to sculpt in and what details to omit and paint in when it comes time to texturing.




Based on the references, I want to handpaint based on this part of the reference. The style also follows the Orb style, which is what we are required to follow.



In addition, I have created a weapon from one of the concepts to be used when it comes to posing.





Monday, March 8, 2021

3D Art Week 08: Character Modeling Proxy and Start High Res Meshing

 This week we began modeling for our character assignment for 3D art. Students were assigned a character from different characters and I was given the pirate Gill to work with. Below is the concept of Gill.


For this week, we are worked on getting proxies blocked out for our shape. This up coming week, we we will be working on up ressing the mesh and adding more detail.






Friday, March 5, 2021

Sprint 4 Delivery

For this sprint of our Grave of the Fireflies VR project, I focused on creating the rest of the proxies for our scene. This involved a wooden spoon, bucket, bowl, and chopsticks. 



References used to create a wooden spoon, bucket, chopsticks, and bowl

Proxies in Maya from left to right: bucket, spoon, chopsticks, bowl




Proxies imported with simple materials slapped on from our material library

On top of that, I have begun with the high res of our candy tin prop. The reason for working on the candy tin is because of it's significance to the film as it is used in the opening scene and throughout the film. This following sprint, the rest of the assets will be high res with game res also made to allow for a simple first pass on materials and textures.
BPR Render of a detailed candy tin with poly paint
















 

Research Project

 For my research project, I decided on learning more on about how to create stylized hair in Zbrush as well as focus on creating cleaner sha...