For this week's assignment in 3D Art, we expanded on the previous week's concepts with cubes. Now, we are learning to UV and texture a beveled cube to create a Minecraft look.
The 3 textures I created in Photoshop to be used in Unreal Engine 4
Stone textures applied on cube for test in Maya
Screenshot of material editor for the water blocks. For the water blocks, I also messed with the opacity values and turned on transparency to give the water a see-through look.
High resolution shots of the small environment I made with the Minecraft cubes. I decided to create a beach type of environment with stone/rocks, sand, and water blocks. It was fun to mess around with the opacity levels for the water blocks.
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