Thursday, October 8, 2020

Common Art Week 06

 For this week in Common Art, we have been tasked with learning about one-point, two-point, and three-point perspective through Maya and Photoshop. In order to do so, we were tasked with creating four "buildings" to be used in creating a scene.


Four "buildings" I modeled for my scene from left to right: lollipop, candy cane, gumdrop, and chocolate mushroom.

We were tasked with adding the assets into the Maya content browser with respective thumbnails.

One-point perspective shot of scene. Mountains, lighting, and infinity wall were provided by Nick Zuccarello.

Two-point perspective shot.


Three-point perspective shot.


Two-point perspective shot rendered out with a toon shader in Arnold and then colored in Photoshop.



No comments:

Post a Comment

Research Project

 For my research project, I decided on learning more on about how to create stylized hair in Zbrush as well as focus on creating cleaner sha...