For this week in Common Art, we have been tasked with learning about one-point, two-point, and three-point perspective through Maya and Photoshop. In order to do so, we were tasked with creating four "buildings" to be used in creating a scene.
Four "buildings" I modeled for my scene from left to right: lollipop, candy cane, gumdrop, and chocolate mushroom.
We were tasked with adding the assets into the Maya content browser with respective thumbnails.
One-point perspective shot of scene. Mountains, lighting, and infinity wall were provided by Nick Zuccarello.
Three-point perspective shot.
Two-point perspective shot rendered out with a toon shader in Arnold and then colored in Photoshop.
No comments:
Post a Comment