This week for our cannon project, we were tasked with creating a game resolution geometry in Maya from our high resolution geometry in Maya. I ran into some issues while creating the new mesh and ended up not able to complete the game resolution mesh in time. However, I wanted to test out the high poly sculpt in Substance Painter and decided to use the UVed proxy model. The UVs are not great, but allowed me to see how the well the bake would potentially turn out. I hope for this week to be able to finish up the game resolution geometry to have more clean UVs to bake off of.
Polypaint information in Zbrush
First pass render of bake in Substance Painter
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