GOALS:
-Want to work in entertainment industry
-Would prefer a more established studio that's medium sized
-Would feel comfortable to be in games or entertainment industry
-Would like to pursue career in prop artist but also has aspirations as a stylized character artist
EXTRA STUDIES:
-Try to gravitate to whether I want stylized or realism on prop modeling:
After talking with Chris Roda, I discovered I have more interests when it comes to stylized and less so on the realism. I was able to figure it out by the type of games I enjoy playing: ex. Fortnite, Ratchet and Clank. Also Chris recommends to look into film first before games.
-Go to Artstation to find top 10 artist that I respect that I want to emulate:
Artists found so far:
Justin Holt texture artist at Epic Games: https://www.artstation.com/justinmholt
James Ludden 3D character artist for Funko: https://www.artstation.com/jludden
Yekaterina Bourykina Lead character artist at Riot Games: https://www.artstation.com/ybourykina
Scott Homer environment artists at Epic Games: https://www.artstation.com/scotthomer
Mark Van Haitsma senior artist at Epic Games: https://www.artstation.com/mvhaitsma
Chris Stone hard surface artist at Riot Games: https://www.artstation.com/chrisstone3d
-Eventually reach out to these artists (words of wisdom, advice, tutorials, etc./my story/networking)
-Do research on industrial design, how things are designed/items are created, functionality of props, ex. Funko pops how they are made
-Research materials and textures and understanding them better and understand from a manufacturing standpoint, type of materials, secularity, breakable, reflection, etc who made it
-Keep learning about Zbrush
-Work on hard surface modeling investigate how to make clean hard surface models
-Have a strong understanding of topology
-Watch https://www.youtube.com/playlist?list=PLZFR-eziSwLb6Lb21RRSZoRjVlTWg5Zkv
My Artstation top artist collection: https://www.artstation.com/liukuei/collections/1088535
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