Friday, December 11, 2020
Tuesday, December 8, 2020
Cannon Project Week 15
For this week, we were tasked with continuing iterating on the environment proxy from last week to be prepared for industry review. I was able to bring the sculpt of the environment from Zbrush into Maya and quaddrew to create a game res mesh for baking in Substance Painter. Below is an initial pass of the textures applied in Unreal Engine 4. In the next few days, I hope to improve on the textures for the ground and grass as well and go back and fix some issues on my cannon textures. I also hope to apply water on in the molt area around the cannon as well as add some moss around the ground.
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Research Project
For my research project, I decided on learning more on about how to create stylized hair in Zbrush as well as focus on creating cleaner sha...
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Sadly, it appears my second portfolio piece will have to suffer the fate of seeping into my next portfolio piece. I'll be honest, I go...
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For this week, I finalized my Zbrush high res sculpt of Amumu by polishing up areas like the cuffs and hands as well as add in the Christmas...
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Goal: To be able to create a level in Unreal Engine 4 simply using beveled cubes made in Maya. The objective is to be able to get familiar ...