Looks like my choice for the final portfolio piece of the semester was pretty ambitious for my current skill sets. As far as progress goes on Illaoi, I ended up getting some muscle definition into the sculpt as well as a start for her hair as seen below:
Current progress on sculpt |
However after my 1 on 1 session with Nick and for the sake of time, we will be pivoting now to a prop asset instead with the goal to have a high quality well presented final product. Nick suggested to take a look at Lei Liu's handpainted 3D artwork and pick from there. While browsing, we a saw a lot of pieces revolving around a book. Afterwards, I remembered a concept art piece from a while back that I found interesting which is also a book.
Progress on the proxy |
Week 3: Proxy, high res sculpt in Zbrush, game res in Maya, UV/bake, begin texturing
Week 4: Finish texturing, presentation
Considering the complexity of the piece, I have added leeway for the 4th week in case anything comes up. With whatever time is left, I hope to also go and polish up on finish my previous portfolio pieces as well in time for Industry Review
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