Thursday, October 22, 2020

3D Art Cannon Project Brainstorm Plan/Proxy

 For this assignment for 3D Art Module 3, we have been tasked with creating a highly detailed 3D model of a cannon. We are allowed to either follow our own references of our choosing or simply follow a series of tutorials provided by Nick Zuccarello himself. I have decided to follow the videos and references provided to better improve on the software and skillsets rather than focusing on creativity at the moment.

Here is the link to the tutorials used: 
https://www.youtube.com/watch?v=ToTvD7SjqVk&list=PLZFR-eziSwLYWGCUX1ofm5HgXtss3G9GX

Pureref provided by Nick Zuccarello

Progress picture of the base of the cannon in Maya

Finished proxy in Maya with polycount

Finished proxy uploaded into a Unreal Engine 4 scene with a simple material applied




Thursday, October 8, 2020

Common Art Week 06

 For this week in Common Art, we have been tasked with learning about one-point, two-point, and three-point perspective through Maya and Photoshop. In order to do so, we were tasked with creating four "buildings" to be used in creating a scene.


Four "buildings" I modeled for my scene from left to right: lollipop, candy cane, gumdrop, and chocolate mushroom.

We were tasked with adding the assets into the Maya content browser with respective thumbnails.

One-point perspective shot of scene. Mountains, lighting, and infinity wall were provided by Nick Zuccarello.

Two-point perspective shot.


Three-point perspective shot.


Two-point perspective shot rendered out with a toon shader in Arnold and then colored in Photoshop.



Research Project

 For my research project, I decided on learning more on about how to create stylized hair in Zbrush as well as focus on creating cleaner sha...