Monday, November 30, 2020
Canon Project Week 06 - Environment Proxy
Tuesday, November 24, 2020
One on One with Nick Goals
GOALS:
-Want to work in entertainment industry
-Would prefer a more established studio that's medium sized
-Would feel comfortable to be in games or entertainment industry
-Would like to pursue career in prop artist but also has aspirations as a stylized character artist
EXTRA STUDIES:
-Try to gravitate to whether I want stylized or realism on prop modeling:
After talking with Chris Roda, I discovered I have more interests when it comes to stylized and less so on the realism. I was able to figure it out by the type of games I enjoy playing: ex. Fortnite, Ratchet and Clank. Also Chris recommends to look into film first before games.
-Go to Artstation to find top 10 artist that I respect that I want to emulate:
Artists found so far:
Justin Holt texture artist at Epic Games: https://www.artstation.com/justinmholt
James Ludden 3D character artist for Funko: https://www.artstation.com/jludden
Yekaterina Bourykina Lead character artist at Riot Games: https://www.artstation.com/ybourykina
Scott Homer environment artists at Epic Games: https://www.artstation.com/scotthomer
Mark Van Haitsma senior artist at Epic Games: https://www.artstation.com/mvhaitsma
Chris Stone hard surface artist at Riot Games: https://www.artstation.com/chrisstone3d
-Eventually reach out to these artists (words of wisdom, advice, tutorials, etc./my story/networking)
-Do research on industrial design, how things are designed/items are created, functionality of props, ex. Funko pops how they are made
-Research materials and textures and understanding them better and understand from a manufacturing standpoint, type of materials, secularity, breakable, reflection, etc who made it
-Keep learning about Zbrush
-Work on hard surface modeling investigate how to make clean hard surface models
-Have a strong understanding of topology
-Watch https://www.youtube.com/playlist?list=PLZFR-eziSwLb6Lb21RRSZoRjVlTWg5Zkv
My Artstation top artist collection: https://www.artstation.com/liukuei/collections/1088535
Monday, November 23, 2020
Cannon Project Week 05 - Unreal Engine 4
Monday, November 16, 2020
Cannon Assignment Week 04 - Substance Painter
This week for our cannon project, we were tasked with creating a game resolution geometry in Maya from our high resolution geometry in Maya. I ran into some issues while creating the new mesh and ended up not able to complete the game resolution mesh in time. However, I wanted to test out the high poly sculpt in Substance Painter and decided to use the UVed proxy model. The UVs are not great, but allowed me to see how the well the bake would potentially turn out. I hope for this week to be able to finish up the game resolution geometry to have more clean UVs to bake off of.
Monday, November 9, 2020
Cannon Assignment Week 03 - Zbrush
For this week on the cannon project for 3D Art 1, we were tasked with bringing the high res version of our cannon proxy into Zbrush. There, we would sculpt in finer details for baking purposes in another program like Substance Painter.
Monday, November 2, 2020
Cannon Project Week 02
For this week of 3D Art, we continued to take a work on our cannons to better understand modeling for real time systems. Continuing with Nick Zuccerello's tutorials, we performed UVs on the proxy made last week as well up rez the mesh for Zbrush import.
Research Project
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Goal: To be able to create a level in Unreal Engine 4 simply using beveled cubes made in Maya. The objective is to be able to get familiar ...