Monday, November 30, 2020

Canon Project Week 06 - Environment Proxy


For this week we were tasked with making a proxy of an environment we would use to display our cannon model. For me, I went and did everything through Zbrush by sculpting the ground and then creating grass blades through Zmodeler. 


Sculpted ground

Addition of grass blades

Cannon proxy placed as reference



Tuesday, November 24, 2020

One on One with Nick Goals

GOALS:

-Want to work in entertainment industry

-Would prefer a more established studio that's medium sized

-Would feel comfortable to be in games or entertainment industry

-Would like to pursue career in prop artist but also has aspirations as a stylized character artist

EXTRA STUDIES:

-Try to gravitate to whether I want stylized or realism on prop modeling:

   After talking with Chris Roda, I discovered I have more interests when it comes to stylized and less so on the realism. I was able to figure it out by the type of games I enjoy playing: ex. Fortnite, Ratchet and Clank. Also Chris recommends to look into film first before games. 

-Go to Artstation to find top 10 artist that I respect that I want to emulate:

    Artists found so far: 

    Justin Holt texture artist at Epic Games: https://www.artstation.com/justinmholt

    James Ludden 3D character artist for Funko: https://www.artstation.com/jludden

    Yekaterina Bourykina Lead character artist at Riot Games: https://www.artstation.com/ybourykina

    Scott Homer environment artists at Epic Games: https://www.artstation.com/scotthomer

    Mark Van Haitsma senior artist at Epic Games: https://www.artstation.com/mvhaitsma

    Chris Stone hard surface artist at Riot Games: https://www.artstation.com/chrisstone3d


-Eventually reach out to these artists (words of wisdom, advice, tutorials, etc./my story/networking)

-Do research on industrial design, how things are designed/items are created, functionality of props, ex. Funko pops how they are made

-Research materials and textures and understanding them better and understand from a manufacturing standpoint, type of materials, secularity, breakable, reflection, etc who made it

-Keep learning about Zbrush

-Work on hard surface modeling investigate how to make clean hard surface models

-Have a strong understanding of topology 

-Watch https://www.youtube.com/playlist?list=PLZFR-eziSwLb6Lb21RRSZoRjVlTWg5Zkv


-Look up hard surfaces artists to learn from

My Artstation top artist collection: https://www.artstation.com/liukuei/collections/1088535

Monday, November 23, 2020

Cannon Project Week 05 - Unreal Engine 4


For this week of the cannon project, we were tasked with finishing up the cannon project by importing the final project to UE4

Bake in Substance Painter


Iray renders of texture pass in Substance Painter

First texture pass in UE4



New textures in UE4. Metal needs work on the cannon barrel with the roughness.



 

Monday, November 16, 2020

Cannon Assignment Week 04 - Substance Painter




This week for our cannon project, we were tasked with creating a game resolution geometry in Maya from our high resolution geometry in Maya. I ran into some issues while creating the new mesh and ended up not able to complete the game resolution mesh in time. However, I wanted to test out the high poly sculpt in Substance Painter and decided to use the UVed proxy model. The UVs are not great, but allowed me to see how the well the bake would potentially turn out. I hope for this week to be able to finish up the game resolution geometry to have more clean UVs to bake off of.

 
Polypaint information in Zbrush




First pass render of bake in Substance Painter


Monday, November 9, 2020

Cannon Assignment Week 03 - Zbrush

 For this week on the cannon project for 3D Art 1, we were tasked with bringing the high res version of our cannon proxy into Zbrush. There, we would sculpt in finer details for baking purposes in another program like Substance Painter.

High res proxy cannon in Maya






Zbrush BPR Renders post sculpting



Monday, November 2, 2020

Cannon Project Week 02

 For this week of 3D Art, we continued to take a work on our cannons to better understand modeling for real time systems. Continuing with Nick Zuccerello's tutorials, we performed UVs on the proxy made last week as well up rez the mesh for Zbrush import.

UVs
Beauty shot of up resed cannon proxy

Research Project

 For my research project, I decided on learning more on about how to create stylized hair in Zbrush as well as focus on creating cleaner sha...