For this week, we were tasked with creating a game res low poly mesh for our knife from last week. Afterwards, we had to UV and bake. I had to go back and fix some issues with my knife from last week and still need to get around to fixing the back ring and clip. During my bake, it appears I decimated too much on the high poly and ended up with a bunch of artifacts showing. I still need to adjust areas such as the opacity trick for the smaller holes.
Monday, January 25, 2021
Monday, January 18, 2021
3D Art II Week 01 - Karambit Knife Proxy and High Res
For the first assignment of this semester, we were tasked to create a combat knife such as the karambit knife. To focus more on practicing the pipeline and workflow, I opted to stick with the class suggested karambit knife rather than a different combat knife. The primary focus of this assignment is working with live booleans in Zbrush, however I plan on experimenting around in substance painter when it comes to the textures.
Reference used
Renders of the knife proxy
Renders of high poly knife including Booleans. I opted to have the text "002" on the blade a potential idea when it comes to texturing.
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