For the first assignment of this semester, we were tasked to create a combat knife such as the karambit knife. To focus more on practicing the pipeline and workflow, I opted to stick with the class suggested karambit knife rather than a different combat knife. The primary focus of this assignment is working with live booleans in Zbrush, however I plan on experimenting around in substance painter when it comes to the textures.
Reference used
Renders of the knife proxy
Renders of high poly knife including Booleans. I opted to have the text "002" on the blade a potential idea when it comes to texturing.
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