For this week, we were tasked with creating a game res low poly mesh for our knife from last week. Afterwards, we had to UV and bake. I had to go back and fix some issues with my knife from last week and still need to get around to fixing the back ring and clip. During my bake, it appears I decimated too much on the high poly and ended up with a bunch of artifacts showing. I still need to adjust areas such as the opacity trick for the smaller holes.
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Research Project
For my research project, I decided on learning more on about how to create stylized hair in Zbrush as well as focus on creating cleaner sha...
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Sadly, it appears my second portfolio piece will have to suffer the fate of seeping into my next portfolio piece. I'll be honest, I go...
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For this week, I finalized my Zbrush high res sculpt of Amumu by polishing up areas like the cuffs and hands as well as add in the Christmas...
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Goal: To be able to create a level in Unreal Engine 4 simply using beveled cubes made in Maya. The objective is to be able to get familiar ...
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