For this new module, we have been separated into separate teams to work on an environment piece that will all be brought together in the end to create an island/ship experience. I have been placed on the island team and tasked with creating three variants of tileable textures for the island sand. I feel that this is a good opportunity for me to work on learning more about Substance Designer as it has been a while since I have last used it.
As for what I have accomplished this week, I have began looking into a tutorial I have that involves creating stylized textures inside of Substance Designer. Besides going over the basic interface and functions of Substance Designer, it has a category involving creating stylized sand. I was able to follow it and create the following results.
I think this is a good starting point for creating the tileable sand textures. Now that I have this base version, I can iterate and modify it so that I can create the three different versions that I can use when it comes to vertex painting them onto the island mesh inside of UE4.
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