![]() |
| High Res model in Maya |
![]() |
| Importing high res model into Zbrush |
Looks like my choice for the final portfolio piece of the semester was pretty ambitious for my current skill sets. As far as progress goes on Illaoi, I ended up getting some muscle definition into the sculpt as well as a start for her hair as seen below:
![]() |
| Current progress on sculpt |
![]() |
| Progress on the proxy |
Week 3: Proxy, high res sculpt in Zbrush, game res in Maya, UV/bake, begin texturing
Week 4: Finish texturing, presentation
Considering the complexity of the piece, I have added leeway for the 4th week in case anything comes up. With whatever time is left, I hope to also go and polish up on finish my previous portfolio pieces as well in time for Industry Review
For this sprint delivery, I focused on polishing up and fixing the hill while assisting David with foliage where necessary. I helped provide him a grass smart material I created in Painter when I worked on my diorama piece in case he wanted to use it where he saw fit. As for the hill, we realized the seam issue was still present and needed to be addressed.
![]() |
| Reference Image used for lighting |
Tis is the start of the third portfolio piece for 3D art and the final one of the semester. I have decided to a League fan skin in leu of the summer vibes as well as someone of the humanoid nature rather than a living item like my previous two skins. As such, I decided on with Pool Party Illaoi:
![]() |
| Concept Splash Art |
| References to be used |
![]() |
| Updated Zbrush sculpt for Nautilus |
![]() |
| Low Poly Anchor Axe |
Here comes the second part, where I discuss how I will push this piece further down the line to completion this week. Thankfully this is proxy week/planning for the 3rd piece, so it's an opportunity to continue on this piece and push it further to completion. To be presentable next week, here is my schedule of what needs to be done and when I will do it:
-Game Res of Nautilus himself (Today/Monday)
-UVs and AO Bakes (Tuesday)
-Texturing (Wednesday)
-Texturing (Thursday)
-Polish (Friday)
Ideally this will get me to a completion and let me have the weekend for my next piece. And I will stay out of the printing rooms until I catch up haha.
For this week of the turn in, I must admit I am behind as I am currently just starting retopology. Below you can see is my current status with the game res, which sadly isn't much.
| Current State of the anchor game res |
However, during my time back home for the holidays, I did end up spending time polishing and catching up on the VR project, which in turn did allow me to create this diorama as way to incorporate the VR project into my portfolio which you can see below. I was able to benefit my portfolio, but my future self won't be taking that kindly as I crunch the next few days to finish up my second portfolio piece. 😅
For my research project, I decided on learning more on about how to create stylized hair in Zbrush as well as focus on creating cleaner sha...